GENETIC MAKER MODULES
Our MAKER Skills Modules are designed to guide students in being more confident and secure in themselves and in the world around them. Students are introduced to the world of “making things” by learning to use basic tools and technology.
We foster our lessons to provide real-world experience in Communication, Collaboration, Critical Thinking, and Creativity. Upon completion of a module, students get hands-on exposure to projects, tools, materials, and creative problem-solving.
YEAR ONE MAKER MODULES
1.0 INTRODUCTION TO MAKING
Everyone has the DNA to be an amazing maker, let’s learn the fundamentals!
2.0 CAD MODELING
In order to create real 3D objects, we need to first do it on a computer.
3.0 PROTOTYPING BASICS
The first steps in creating physical objects you can hold, you need to make a prototype.
4.0 MEASURING AND MATERIALS
All physical things are made out of different materials and need to be the right size.
5.0 ENTREPRENEURSHIP
Businesses are a part of all of our lives. These are the basics of how to create one.
6.0 PRODUCT DEVELOPMENT
How to take an idea, build it, test it, market it, and then sell it to the world.
7.0 PERSONAL SAFETY
Protecting yourself from physical injuries is a critical part of staying safe.
8.0 3D PRINTING BASICS
3D printing is an amazing technology available to all makers.
9.0 3D PRINTING PROJECTS
Deeper learning of 3D printing by designing and creating practical objects.
10.0 TEXTILES & FABRICS
From clothing, to cars, to robotics and spaceships, sewing is a valuable skill.
11.0 MAKER SKILLS FINAL – YEAR 1
Combining everything the students have learned into creating a physical product.
YEAR TWO MAKER MODULES
12.0 RE-INTRODUCTION TO MAKING
A review of skills learned, safety, and outline the next year.
13.0 LASER CUTTING & ENGRAVING
Graphics design and the most versatile machines for making thousands of items.
14.0 LASER PROJECTS
Designing and creating several laser-cut physical projects from different materials.
15.0 PLASTICS & POLLUTION
Learn why plastics are a miracle material for makers and a pollution nightmare.
16.0 UNIVERSAL JOB SKILLS
Getting jobs and maintaining our careers will require us to have certain skills.
17.0 HAND & POWER TOOLS
Everyone needs to know how to correctly use tools and what they can do.
18.0 ELECTRONICS BASICS
We are surrounded by electronics and today, the product ideas are limitless.
19.0 HANDS-ON PROJECTS
Curated or student chosen products the student creates using their new skills.
20.0 CARE OF YOUR THINGS
Before replacing their possessions, students learn about restoring and repairing.
21.0 BUSINESS & FINANCES
Student teams create and run a mock business around a physical product.
22.0 MAKER SKILLS FINAL – YEAR 2
Students refine their business models and present their final products to others.
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